Perdition
Heir of Spring
Species: human
Birthplace: Turlim, Quaris
Age: 30something- he isn’t quite sure
Height: 5’9”
Build: lean and flat-muscled; compact
Hair: Sandy blonde, wavy, about shoulder-length
Eyes: blue/grey
Skin tone: fair and freckled
Other: Perpetual scruffy shadow that he trims off every week or so.
Movement: He saunters everywhere, with an absolute confidence that implies he belongs right where he is. Very direct and economical otherwise.
Dress: Whatever he can get his hands on. He likes buckskin and hard-wearing fabrics, though.
Defense: He carries a crossbow and a hunting knife and a small blade. He’s all right- well trained compared to most ruffians, but not up to mercenary standards.
Magical Ability: He has some limited precognitive ability that he’s mostly unaware of. It mostly amounts to very accurate and helpful hunches, whims, spontaneous ideas, etc, at least when isolated from the other Heirs. Once he’s hooked in, it becomes much more powerful.
Background
Born Lucas, child of nobility, his mother was an Heir and Joris found out about it. The idea was to kill her and kidnap little Lucas to raise him as a pet Heir; things went awry, and while the mother was killed, the child escaped to be raised by gypsy nomads. Renamed Perdition (for whatever reason), he grew up with no knowledge of his origins and no real desire to uncover them. He was turned out of the tribe following several repeated indiscretions and took to making his money by swiping it from other people. He kept himself out of trouble with the help of his aforementioned precognitive ability. He drifted along in this manner quite happily—well, sort of—for several years, until a passing whimsy involving a circus landed him in the middle of a continental crisis.
Motivation
Perdition is in it for the money, really. Think Han Solo, but with less bravado.
Personality
Outwardly, Perdition is loud, friendly, gregarious; the perfect drinking buddy. Underneath he is quite calculating and manipulative. He understands people, and how to get them to do what he wants; he’s a smooth talker. He’s essentially a good person, but according to his own moral code, and without concern for the morals of others. If something needs to be done, he’ll do it, and he’ll let the so-called rules go hang. He is practical. He rarely trusts people fully, but when he does it is fully and uncompromisingly. He has a strong sense of duty, which he is forever trying (and failing) to escape from; he doesn’t want to feel guilty for letting people down.
Species: human
Birthplace: Turlim, Quaris
Age: 30something- he isn’t quite sure
Height: 5’9”
Build: lean and flat-muscled; compact
Hair: Sandy blonde, wavy, about shoulder-length
Eyes: blue/grey
Skin tone: fair and freckled
Other: Perpetual scruffy shadow that he trims off every week or so.
Movement: He saunters everywhere, with an absolute confidence that implies he belongs right where he is. Very direct and economical otherwise.
Dress: Whatever he can get his hands on. He likes buckskin and hard-wearing fabrics, though.
Defense: He carries a crossbow and a hunting knife and a small blade. He’s all right- well trained compared to most ruffians, but not up to mercenary standards.
Magical Ability: He has some limited precognitive ability that he’s mostly unaware of. It mostly amounts to very accurate and helpful hunches, whims, spontaneous ideas, etc, at least when isolated from the other Heirs. Once he’s hooked in, it becomes much more powerful.
Background
Born Lucas, child of nobility, his mother was an Heir and Joris found out about it. The idea was to kill her and kidnap little Lucas to raise him as a pet Heir; things went awry, and while the mother was killed, the child escaped to be raised by gypsy nomads. Renamed Perdition (for whatever reason), he grew up with no knowledge of his origins and no real desire to uncover them. He was turned out of the tribe following several repeated indiscretions and took to making his money by swiping it from other people. He kept himself out of trouble with the help of his aforementioned precognitive ability. He drifted along in this manner quite happily—well, sort of—for several years, until a passing whimsy involving a circus landed him in the middle of a continental crisis.
Motivation
Perdition is in it for the money, really. Think Han Solo, but with less bravado.
Personality
Outwardly, Perdition is loud, friendly, gregarious; the perfect drinking buddy. Underneath he is quite calculating and manipulative. He understands people, and how to get them to do what he wants; he’s a smooth talker. He’s essentially a good person, but according to his own moral code, and without concern for the morals of others. If something needs to be done, he’ll do it, and he’ll let the so-called rules go hang. He is practical. He rarely trusts people fully, but when he does it is fully and uncompromisingly. He has a strong sense of duty, which he is forever trying (and failing) to escape from; he doesn’t want to feel guilty for letting people down.
